Bavland

Type: Mining settlement Claim to fame: Ground zero. Literally where this campaign started. Notable landmark: An underground ritual dungeon nobody consented to being drugged and imprisoned in

Overview

Bavland is where it all began, in the least metaphorical sense possible: a mining settlement that also happened to be sitting on top of an underground dungeon run by The Envisagers for whatever their rituals required, and the place the entire party woke up drugged and imprisoned in before Session 1 had even finished introducing itself. Somewhere in that cell block is where Nucko tested a supposedly locked door, found it open, tripped the one tripwire in the room anyway, and kicked off a four-priest firefight roughly three minutes into everyone’s very first session — setting the tone for absolutely everything that followed.

Above ground, Bavland’s claim to normalcy was Leif’s original tavern — presumably a perfectly nice place, before its regulars started disappearing into a ritual basement.